toybridgeControl any BLE toy that has been reverse-engineered and connected via the ToyBridge server. Calls a local HTTP API to send vibrate/stop commands. Requires t...
Install via ClawdBot CLI:
clawdbot install amandaclarke61/toybridgeGrade Limited — based on market validation, documentation quality, package completeness, maintenance status, and authenticity signals.
Sends data to undocumented external endpoint (potential exfiltration)
POST → http://host.docker.internal:8888/vibrateCalls external URL not in known-safe list
https://github.com/AmandaClarke61/toybridgeAI Analysis
The skill only communicates with a local server (localhost/host.docker.internal) that the user must explicitly set up, which aligns with its stated purpose of controlling local BLE devices. There is no evidence of data exfiltration, credential harvesting, or hidden malicious instructions. The primary risk is the potential for the user's local ToyBridge server to be misconfigured or compromised, but this is outside the skill's direct control.
Audited Apr 16, 2026 · audit v1.0
Generated Mar 22, 2026
Content creators use this skill to synchronize BLE toys with interactive media, such as adult videos or games, for enhanced viewer engagement. It allows custom vibration patterns triggered by on-screen events, providing a unique, immersive experience for remote audiences. This is ideal for platforms offering interactive adult content where users control devices in real-time.
Healthcare professionals utilize this skill to operate custom BLE-enabled therapeutic devices, such as massage tools, for patient rehabilitation. It enables precise control over vibration intensity and patterns, tailored to individual therapy sessions. This supports remote or automated treatment protocols in clinics or home care settings.
Artists integrate this skill into interactive installations where BLE toys serve as haptic feedback elements, responding to audience movements or inputs. It allows dynamic control of vibration patterns to create sensory experiences in galleries or public spaces. This enhances engagement through tactile interaction in digital or performance art.
Gamers and developers use this skill to connect unsupported BLE toys as custom haptic feedback devices in video games. It enables vibration commands synced with in-game actions, such as explosions or character movements, for a more immersive gameplay experience. This is useful for niche gaming communities seeking personalized hardware integration.
Researchers employ this skill to prototype and test new haptic feedback systems using reverse-engineered BLE toys in labs. It facilitates experimentation with vibration patterns and intensities for studies in human-computer interaction or sensory perception. This accelerates development of custom devices for academic or industrial applications.
Offer a subscription service where users access interactive media that syncs with their BLE toys via this skill. Revenue comes from monthly fees for exclusive content, patterns, and real-time control features. This model targets adult entertainment or gaming niches, leveraging custom device integration for recurring income.
Provide consulting and development services to businesses needing to integrate unsupported BLE toys into their products, such as therapeutic devices or gaming peripherals. Charge for setup, configuration, and ongoing support using the ToyBridge skill. Revenue is generated through project-based fees and maintenance contracts.
Sell pre-configured kits including reverse-engineered BLE toys and the ToyBridge server setup, bundled with this skill for easy deployment. Target consumers or small businesses in entertainment or wellness sectors. Revenue comes from one-time sales of hardware-software packages and optional pattern libraries.
💬 Integration Tip
Ensure the ToyBridge server is running locally and configured correctly for your device; replace 'host.docker.internal' with 'localhost' if not using Docker to avoid connection issues.
Scored Apr 19, 2026
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