shadergraph-editorAuthor, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing pro...
Install via ClawdBot CLI:
clawdbot install tomkrikorian/shadergraph-editorGrade Fair — based on market validation, documentation quality, package completeness, maintenance status, and authenticity signals.
Contains telemetry, tracking, or analytics calls not mentioned in documentation
Pixel (Calls external URL not in known-safe list
https://developer.apple.com/documentation/shadergraph/Audited Apr 17, 2026 · audit v1.0
Generated Oct 2, 2026
A solo indie developer or small team uses the Shadergraph Editor skill to quickly author custom Shader Graph materials in Reality Composer Pro for a visionOS app, leveraging the sample shaders to prototype effects like fresnel glow, toon shading, and dissolve transitions without deep USD knowledge.
A corporate XR team building an interactive training simulation needs to match real-world material appearances and add dynamic visual cues (e.g., outline highlights on machines, gradient shifts for temperature). They use this skill to create ShaderGraphMaterial assets and expose promoted inputs for runtime control based on trainer commands.
A mobile game studio porting an existing game to visionOS uses the Shadergraph Editor to convert its custom shaders into RealityKit-friendly Shader Graph materials. They rely on the reference files and sample shaders to replicate effects like vertex displacement and normal correction for smooth gameplay visuals.
An architectural visualization firm wants to present interactive walkthroughs of building designs on Apple Vision Pro. They use the skill to create material graphs for realistic glass, metal, and emissive lighting, and to troubleshoot exported USD assets when integrating with their existing design pipeline.
A retail brand builds a visionOS shopping experience where customers can view products with animated materials (e.g., glowing electronics, animated fabric textures). The Shadergraph Editor skill guides them to author Shader Graph materials with promoted inputs for color and intensity, enabling runtime customization via the app's UI.
A company offers a free tier of a Shader Graph asset library and visual editor plugin, with premium features like advanced node packs, team collaboration, and cloud-based material management. The Shadergraph Editor skill is integrated to help users author and troubleshoot materials directly within the tool.
An agency specializes in creating custom visionOS applications for clients, using the Shadergraph Editor skill to efficiently build and debug high-quality material effects. They charge clients for project-based development, consulting, and ongoing support.
An online marketplace where developers and artists buy and sell pre-made Shader Graph materials and sample scenes compatible with Reality Composer Pro. The Shadergraph Editor skill documentation and samples serve as a learning resource to onboard new sellers and buyers.
💬 Integration Tip
Start with the provided sample shaders to align on visual goals before building from scratch, and explicitly handle promoted input names and types to ensure reliable runtime parameter updates in Swift.
Scored Oct 2, 2026
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