game-ui-voice-packTurn written game UI lines into one game voiceover clip per labeled cue. This game UI voice studio records each button voice clip, win voice line, and fail voice line from the copy the studio already wrote, then delivers 8 to 20 game cue audio files. Use it for game UI voice packs that keep one cue on each clip.
Install via ClawdBot CLI:
clawdbot install beatra-ai/game-ui-voice-packGrade Limited — based on market validation, documentation quality, package completeness, maintenance status, and authenticity signals.
Calls external URL not in known-safe list
https://api.beatra.aiAudited Sep 6, 2026 · audit v1.0
Generated Sep 6, 2026
A mobile game developer needs voice feedback for UI elements like buttons, win and fail screens. They have a list of UI lines but need quick, professional voice clips. Use this skill to generate 8-20 labeled audio files that can be directly integrated into the game’s interface.
An educational app for children is adding vocal cues for navigation, rewards, and prompts. The studio provides simple UI copy, and the skill ensures each clip is clearly labeled for easy integration into the app's learning modules.
A fintech application wants to improve accessibility by adding voice cues for balance updates, transaction confirmations, and error alerts. The skill converts their existing UI text into clear audio clips, enhancing usability for visually impaired users.
A smart TV manufacturer’s UI team has written voice prompts for menu navigation and system alerts. They use this skill to produce consistent voice clips for each UI cue, ensuring a unified user experience across millions of devices.
An augmented reality fitness app uses voice to congratulate achievements and provide audio guidance. The skill transforms their short motivational win and fail lines into crisp audio clips, making the app more engaging and accessible during workouts.
Charge a fixed fee per game UI voice pack project, covering a standard range of 8-20 clips. The fee can vary based on the number of clips, complexity of pronunciation, and whether clone voices are needed. This model is straightforward for clients and ensures predictable revenue.
Offer a subscription where game studios get a certain number of voice packs per month, with usage rights for ongoing updates. Alternatively, license the generated voices to multiple studios, earning royalties for each product using the voice pack. This fosters recurring revenue and long-term relationships.
Provide tiered service levels: basic (catalog voice, 10 clips), standard (up to 20 clips with pronunciation table), and premium (access to clones, higher priority). Each tier includes different pricing, and add-ons like extra clips, rush delivery, or additional languages are charged extra. This captures varying client budgets.
💬 Integration Tip
Integrate the skill with your existing MCP client workflow to automate speech synthesis tasks and track billing. Ensure thorough planning of UI lines upfront to avoid re-cards that incur extra costs.
Scored Sep 6, 2026
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