dont-starve-skillSurvival guides for Don't Starve / DST
Install via ClawdBot CLI:
clawdbot install morandot/dont-starve-skillGrade Fair — based on market validation, documentation quality, package completeness, maintenance status, and authenticity signals.
Calls external URL not in known-safe list
https://github.com/morandot/dont-starve-skillAudited May 20, 2026 · audit v1.0
Generated Sep 27, 2026
A player new to Don't Starve Together asks which character to choose before their first winter and what to prioritize. The skill reads the local survivor profile to see game version and experience level, then leads with a direct recommendation, explains why, lists required conditions, gives executable preparation steps, and offers a recovery plan if things go wrong.
Users ask questions like 'What do I need before winter?' or 'Can I fight Deerclops now?' and expect a decision-first answer rather than trivia. The skill structures responses around conclusion, reasoning, conditions, steps, and fallback planning, while flagging whether advice depends on DS, DST, Shipwrecked, or Hamlet settings.
Players designing a base or optimizing cooking ask about site selection, layout order, fire and lightning protection, wetness control, recipe substitutions, and stat recovery. The skill presents recipe ingredients and structure functions as facts while marking subjective 'best layout' claims as context-sensitive evaluations.
A user asks whether a mechanic, mod, or boss strategy still works in the latest DST update. The skill identifies the game mode, browses for current-version information when internet access is available, and clearly states when a conclusion is based on non-current knowledge instead of inventing patch dates or drop values.
Fans ask about Maxwell, the Shadow Throne, Adventure Mode, or DST storylines. The skill applies spoiler levels from background framing up to full revelations, marks full-spoiler responses, and can persist confirmed lore progress or world state into the portable survivor profile for later sessions.
The skill is distributed as an open Agent Skills package that users install into Claude Code, nanobot, OpenClaw, or another compatible client. It runs entirely against local profile files and optional web browsing with no subscription or server dependency. Revenue can come indirectly through ecosystem adoption, donations, or upsell to premium content packs.
A paid tier provides continuously updated boss strategies, mod compatibility checks, and patch-note summaries maintained by the author. The free skill handles baseline advice while subscribers receive freshness-guaranteed answers and priority browsing-backed responses. Revenue scales with active subscriber count.
Curated community mod lists, base blueprints, and character guides from partnered creators are surfaced inside the skill, with referral or revenue-share arrangements. The skill itself stays free, while monetization comes from promoted placements and creator storefront links that remain clearly separated from factual advice.
💬 Integration Tip
Load the SKILL.md into any Agent Skills client and ensure the memory.py script path resolves correctly via $(dirname "$0") or set DONTSTARVE_MEMORY_DIR explicitly; enable web browsing so version-sensitive and mod-compatibility questions return current answers instead of stale ones.
Scored Sep 27, 2026
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