game-cogOther tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning — character-consistent art, spri...
Install via ClawdBot CLI:
clawdbot install nitishgargiitd/game-cogOther tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.
Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.
This skill requires the cellcog skill for SDK setup and API calls.
clawhub install cellcog
Read the cellcog skill first for SDK setup. This skill shows you what's possible.
Quick pattern (v1.0+):
# Fire-and-forget - returns immediately
result = client.create_chat(
prompt="[your game dev request]",
notify_session_key="agent:main:main",
task_label="game-dev",
chat_mode="agent" # Agent mode for most game assets
)
# Daemon notifies you when complete - do NOT poll
Bring your game characters to life:
Example prompt:
"Design a main character for a cozy farming game:
Style: Stardew Valley / pixel art inspired but higher resolution
Character: Young farmer, customizable gender, friendly expression
Need:
- Front, back, side views
- Idle pose
- Walking animation frames (4 directions)
- Tool-holding poses (hoe, watering can)
Color palette: Warm, earthy tones"
Build your game worlds:
Example prompt:
"Create a tileset for a dungeon crawler:
Style: 16-bit inspired, dark fantasy
Include:
- Floor tiles (stone, dirt, water)
- Wall tiles (brick, cave, decorated)
- Doors (wooden, iron, magic)
- Props (torches, chests, barrels, bones)
- Traps (spikes, pressure plates)
All tiles should seamlessly connect."
Develop your game ideas:
Example prompt:
"Create a game design document for a mobile puzzle game:
Core concept: Match-3 meets city building
Target: Casual players, 5-minute sessions
Include:
- Core loop explanation
- Progression system
- Monetization strategy (ethical F2P)
- First 10 levels design
- Art style recommendations
Reference games: Gardenscapes meets SimCity"
Production-ready 3D models in GLB format for your game engine:
CellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., "create 10 weapon models").
GLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.
For dedicated 3D generation workflows, also check out 3d-cog.
Assets ready for your game engine:
Make your game feel polished:
| Style | Best For | Characteristics |
|-------|----------|-----------------|
| Pixel Art | Retro, indie | Nostalgic, clear, limited palette |
| Hand-Painted | RPGs, fantasy | Rich, detailed, artistic |
| Vector/Flat | Mobile, casual | Clean, scalable, modern |
| Low Poly 3D | Stylized 3D games | Geometric, distinctive |
| Anime/Manga | Visual novels, JRPGs | Expressive, stylized |
| Realistic | AAA-style | Detailed, immersive |
| 3D Models (GLB) | Game engines, AR/VR | Textured, customizable topology and poly count |
| Scenario | Recommended Mode |
|----------|------------------|
| Individual assets, sprites, character designs, UI elements | "agent" |
| Full game concepts, complex world building, narrative design | "agent team" |
Use "agent" for most game assets. Characters, tilesets, UI elements execute well in agent mode.
Use "agent team" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.
Full character design:
"Design an enemy type for my metroidvania:
Concept: Shadow creatures that emerge from walls
Behavior: Ambush predator, retreats when hit
Need:
- Concept art showing the creature emerging from shadow
- Idle animation frames (lurking)
- Attack animation frames
- Death/dissolve animation
Style: Dark, fluid, unsettling but not gory (Teen rating)"
Complete tileset:
"Create a complete tileset for a beach/tropical level:
Style: Bright, colorful, 32x32 pixel tiles
Include:
- Sand (multiple variations)
- Water (shallow, deep, animated waves)
- Palm trees and tropical plants
- Rocks and cliffs
- Beach items (shells, starfish, umbrellas)
- Wooden platforms/bridges
Should work for a platformer game."
Game concept:
"Design a game concept: 'Wizard's Delivery Service'
Pitch: You're a wizard who delivers magical packages across a fantasy kingdom
Genre: Cozy adventure / time management
Platform: PC and Switch
I need:
- Core gameplay loop
- Progression systems
- Character concepts for the wizard and NPCs
- 3 sample delivery missions
- Art style moodboard
Vibe: Studio Ghibli meets Overcooked"
Generated Mar 1, 2026
Small teams or solo developers can use this skill to generate cohesive game assets like character sprites, tilesets, and UI elements from a single brief, reducing the need for multiple specialized artists. It helps create unified art styles and design documents, accelerating prototyping and production for games across genres like RPGs, platformers, or puzzle games.
Educators or edtech companies can leverage this skill to design engaging game worlds and assets for learning applications, such as interactive simulations or gamified lessons. It enables rapid development of character-consistent art and level designs tailored to educational themes, enhancing student engagement without extensive art resources.
Marketing agencies can use this skill to create game-like assets for promotional campaigns, such as branded mini-games or interactive ads. It allows for quick generation of cohesive visuals, music, and UI elements that align with brand identity, making campaigns more immersive and engaging for target audiences.
Participants in game jams or hackathons can utilize this skill to rapidly prototype game ideas within tight time constraints. It provides tools for generating sprites, 3D models, and design documents on-the-fly, helping teams focus on gameplay mechanics and storytelling while ensuring visual consistency.
Offer a free tier with limited asset generation and basic features to attract indie developers, while charging for premium tiers that include higher output limits, advanced 3D modeling, and priority support. Revenue can be generated through monthly subscriptions and pay-per-use credits for high-volume users.
Provide custom licenses for game studios or large companies, offering dedicated support, bulk asset generation, and integration with proprietary tools. This model targets AAA studios or educational institutions needing scalable solutions, with revenue from annual contracts and tailored service packages.
Create a marketplace where users can sell or license assets generated with this skill, such as 3D models or sprite sheets, to other developers. Revenue is generated through transaction fees on sales and commissions, while also fostering a community of creators and increasing platform engagement.
💬 Integration Tip
Ensure the cellcog skill is installed first for SDK setup, and use agent mode for most game assets to avoid polling by relying on daemon notifications for completion.
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